


The only distinction between opponents is the variation in commanders, which have different constructing or combat abilities. It didn't do the best job of explaining different strategies, but it did force me to experiment with aerial and naval units by staggering access to the full tech tree. After every match, I got to choose which system to attack next and upgrade my army with pieces of tech that are all available in multiplayer. The Galactic War mode is a series of AI matches tied with a 2D galactic map that for some reason slowed my framerate down to single digits. Since you can't save the game in the middle of a battle, I lost about 30 minutes of progress.
